Instruction

  Moves
  • Please pay attention to your spelling, so it don't get nasty to read. Write in the past form and use he / she if you talk about yourself.
  • A move should contain at least 150 words and has to be a short, cohesive story. Do not write catchwords or something like this. If you add your move you have to made a break of three hours, so run away if there are too many enemies.
  • You are only at the location where you write. If you want to change your location, choose your aim at the drop down menu. You also only know what happens around you, we don't have any mobile phones or other things used for communication. If someone dies, you may walk to heaven to get help, for example.
  • You get one experience point (EP), one hit point (HP) and one mana point (MP) per move.
  • If there are enemies around you, you can attack them. Make sure they aren't in the north of the city when you are in the south. It should make sense.
  • The time in the RPG is not the time in real life. One post can tell about two minutes of your life or about two hours. Sometimes a day in the RPG may take three of your weeks, and sometimes four hours. Try to find out which is the best time to meet a character.

  Reading
You won't be able to read all the other characters' moves, but make sure the character you want to talk to is still at the same location.
The most important events, for example quests, are viewed in a different colour, so you can find out easily what's going on.
Example: You join the game some weeks after it has started. Go to the marked place and write why you have decided to join the army now. Read out the last event. If there is written that some angels were sent to earth, write that somebody tells you that the heavenly messenger sent them and follow them.

  Points
  • Per 15 moves you get one skill point (SP), which you may use in your profile.
  • Per upgrade in the game you get 3 SP.
  • Per upgrade in the Academy you get 1 SP.
  • f you did 15 moves you may write a summary of your act for getting 1 SP. The story should contain of at least 400 words. The picture has to be smaller than 40 KB and should be saved in *.jpg.
  • By time you get MP too.

  Upgrade
  • (3) from 36 EP on
  • (2) from 69 EP on
  • (1) from 90 EP on
  • (Aviator) from 104 EP on

  Calculating
Attack

The attack points are calculated like the following

For weapons: Attack = Strength / 2
For spells: Attack = Magic / 2

+ Attack points of the weapon / of the spell
+ SP of your weapon / of your spell
+ maybe points of armours / robes

+ Skills:

Illusion: 1 + SP
Knock: 3 + SP / 2
Fastknock: 5 + SP / 2
Spreading I: 2 + SP + 2
Spreading II: 4 + SP + 2
Spell: 5 + SP + 2

Result = Your attack points + Skillfulness / 2

Defence

The defence points are calculated like the following

Strength / 2
+ Skillfulness / 2
+ the SP of your armour with the most SP
+ maybe resistences

+ Skills

Reflex: 2 + SP / 2
Invulnerability: 5 + SP / 2

  Other skills
Hypnosis
A hypnotised enemy can't attack anymore until he has attacked one of his federates.

Fastflight
You land in the centre of your federates location, heaven or hell. That wont work all the time.

Teleportation
You may try to change your location during an attack, but it doesn't work all the time. As much SP as the skill has, it will work more often.

Hide
If you are hidden, you can't be selected for an attack anymore. If you do a move when you are hidden, you are not hidden anymore, but during you are hidden, you wont be able to use the skill.

Bedevil
If your enemy is confused, he can't see you and your federates anymymore.

Revitalisation
Heals everybody who is at the same location as you (enemies, too!) for 15 + SP * 2 HP.