Instruction
| Moves |
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| Reading |
| You won't be able to read all the other characters' moves, but make sure the character you want to talk to is still at the same location. The most important events, for example quests, are viewed in a different colour, so you can find out easily what's going on. Example: You join the game some weeks after it has started. Go to the marked place and write why you have decided to join the army now. Read out the last event. If there is written that some angels were sent to earth, write that somebody tells you that the heavenly messenger sent them and follow them. |
| Points |
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| Upgrade |
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| Calculating |
| Attack The attack points are calculated like the following For weapons: Attack = Strength / 2 For spells: Attack = Magic / 2 + Attack points of the weapon / of the spell + SP of your weapon / of your spell + maybe points of armours / robes + Skills: Illusion: 1 + SP Knock: 3 + SP / 2 Fastknock: 5 + SP / 2 Spreading I: 2 + SP + 2 Spreading II: 4 + SP + 2 Spell: 5 + SP + 2 Result = Your attack points + Skillfulness / 2 Defence The defence points are calculated like the following Strength / 2 + Skillfulness / 2 + the SP of your armour with the most SP + maybe resistences + Skills Reflex: 2 + SP / 2 Invulnerability: 5 + SP / 2 |
| Other skills |
| Hypnosis A hypnotised enemy can't attack anymore until he has attacked one of his federates. Fastflight You land in the centre of your federates location, heaven or hell. That wont work all the time. Teleportation You may try to change your location during an attack, but it doesn't work all the time. As much SP as the skill has, it will work more often. Hide If you are hidden, you can't be selected for an attack anymore. If you do a move when you are hidden, you are not hidden anymore, but during you are hidden, you wont be able to use the skill. Bedevil If your enemy is confused, he can't see you and your federates anymymore. Revitalisation Heals everybody who is at the same location as you (enemies, too!) for 15 + SP * 2 HP. |