The roles

  I. Organizers

For this role a person with huge intellectual power is needed, because they are the head of the allies in heaven or rather in hell. Only the best can reach this state and act by citing the others. In every category an organizer is chosen.


  II. Fighters

The armies have to grow. Heavy, brave angels/demons are in demand to defend their city/ to dispossess the city. They are cut in

  • Close combat: This characters are trained specially for fighting with sword, axe and push stick. They have to be next to the enemy to be able to move.
  • Distal combat: players are striking with shafts, arcs and other projectiles. If the enemy is coming to close, their power will be reduced.
  • Aviators: The aviators are attacking out of the air, they have the overview. It's the advanced step of the close and distal combat. Only the strongest can venture to fly after a long education without being downed.

  III. Magicians

The magicians are not as well in handling with weapons, in exchange they are equipped with magic and witcheries. They have to look after their Mana not running out. They are also cut in.

  • Wizards: A wizard is demanding the elementary power to focus them to dare an attack, or to aggravate his defence. As a keeper of the element's power he is one of the strongest fighter who has unfortunately soon dissipated his might.
  • Shamans: The Shaman takes his power from the animal which he is always communicating. So he can control his abilities.
  • Aviators: The advanced step of the magicians also allows them charge out of the air.

  IV. Spies

What would be the best attack/defence if you don't know the enemy's plans. Spies are sent to get to know something about the objectors. If a spy had found out about an adverse plan this one can be implied to the organisation. Spies are always living in danger and are mostly on sent in groups.